Summary:
I've been in the video game industry over 25 years now and I still wake up every single morning with a sense of excitement and drive for what I do. I've parlayed that enthusiasm into a career spanning many industry shifts, console generations, diverse team roles and challenging development scenarios. Through it all I've kept my love for games and passion for contributing to a team of creative and driven developers. Though I love playing games, I enjoy working hard to make them even more!
Experience:
Ripple Effect Studios (Formerly DICE Los Angeles) April 2013 – Present
Battlefield 2042 DLC Multiplayer level: Flashpoint, ( Ps5, Xbox X/S and PC): Sr. world artist
Battlefield Portal Multiplayer levels: Arica Harbor, Valparaiso, ( Ps5, Xbox X/S and PC): Sr. world artist
Battlefield 5 DLC Multiplayer levels: Lofoten Islands, Marita, Mercury and Firestorm Battle Royale Map, ( Ps4, Xbox One and PC): Sr. world artist
Battlefield 1 DLC Multiplayer levels: Tsaritsyn, Lupkow Pass, Cape Helles, Heligoland Bight, ( Ps4, Xbox One and PC): Sr. world artist
Battlefield 1 Single Player "The Runner" Campaign and "Avanti Savoia" ( Ps4, Xbox One and PC): Sr. world artist
Battlefield Hardline Hollywood Hills level (Ps3, Ps4, Xbox One, PC & Xbox 360): Sr. world artist
Battlefield 4 Final Stand Expansion (Ps3, Ps4, Xbox One, PC & Xbox 360): Sr. world artist
Battlefield 4 Dragon's Teeth Expansion (Ps3, Ps4, Xbox One, PC & Xbox 360): Sr. world artist
Battlefield 4 Second Assault Expansion Pack (Ps3, Ps4, Xbox One, PC & Xbox 360): Sr. world artist
Electronic Arts Los Angeles/Danger Close Studios, August 2006 – April 2013
Medal of Honor Warfighter (Ps3, PC & Xbox 360): Lead Environment Artist (Multiplayer)
Medal of Honor (2010) (Ps3, PC & Xbox 360): Lead Environment Artist
Medal of Honor Vanguard (PS2 & Wii): Lead Environment Artist (Campaign Varsity).
Capcom Studio 8 Inc., January 2002 – April 2006
Final Fight Streetwise (Ps2 & Xbox): Lead environment artist
Maximo Vs. The Army of Zin (Ps2): Senior environment artist on this fantasy based PS2 game.
Sega of America/Wow Entertainment, November 1999 – December 2002
AlienFront Online (Dreamcast): Art director on this extended console port of the arcade game.
AlienFront Online (Arcade): Art director on this sit down networked arcade title for Sega's "Wow Entertainment" division.
Capcom Digital Studios, May 1998 – November 1999
Final Fight Revenge (Arcade & Sega Saturn): Senior artist
Acclaim Coin-Operated Entertainment, April 1995 – May 1998
Magic the Gathering Armageddon (Arcade): Lead artist on this licensed Wizards of the Coast arcade title.
Riedel Software Productions, 1992 – 1995
The Hunt for Red October (Super Nintendo): Pixel Artist
Bobby's World (Super Nintendo): Environment Pixel Artist
Tom and Jerry (Super Nintendo): Pixel Artist
Mindplay (Methods and Solutions), 1990 -1992
Various educational Software programs: Computer Artist and Conventional Illustrator
Medal of Honor Warfighter (Ps3, PC & Xbox 360): Lead Environment Artist (Multiplayer)
Medal of Honor (2010) (Ps3, PC & Xbox 360): Lead Environment Artist
Medal of Honor Vanguard (PS2 & Wii): Lead Environment Artist (Campaign Varsity).
Capcom Studio 8 Inc., January 2002 – April 2006
Final Fight Streetwise (Ps2 & Xbox): Lead environment artist
Maximo Vs. The Army of Zin (Ps2): Senior environment artist on this fantasy based PS2 game.
Sega of America/Wow Entertainment, November 1999 – December 2002
AlienFront Online (Dreamcast): Art director on this extended console port of the arcade game.
AlienFront Online (Arcade): Art director on this sit down networked arcade title for Sega's "Wow Entertainment" division.
Capcom Digital Studios, May 1998 – November 1999
Final Fight Revenge (Arcade & Sega Saturn): Senior artist
Acclaim Coin-Operated Entertainment, April 1995 – May 1998
Magic the Gathering Armageddon (Arcade): Lead artist on this licensed Wizards of the Coast arcade title.
Riedel Software Productions, 1992 – 1995
The Hunt for Red October (Super Nintendo): Pixel Artist
Bobby's World (Super Nintendo): Environment Pixel Artist
Tom and Jerry (Super Nintendo): Pixel Artist
Mindplay (Methods and Solutions), 1990 -1992
Various educational Software programs: Computer Artist and Conventional Illustrator
Known Software & Other Skills:
Maya, 3DS Max, Photoshop, Painter, Zbrush, Mudbox, Quixel Suite, World Machine, Agisoft (photogramatry), UDK, Frostbite, Premiere,
Other Skills: Traditional illustration and drawing ability, art direction experience, team management and artist mentoring, outsourcing management and feedback, low and high res modeling, texturing (diffuse, specular, AO, cavity, roughness and normal maps), in engine shader setup, art pipeline pioneering, console and PC development.
Languages: Fluent in English and Spanish, as well as some Japanese.
*References and further art samples avaliable upon request.
Other Skills: Traditional illustration and drawing ability, art direction experience, team management and artist mentoring, outsourcing management and feedback, low and high res modeling, texturing (diffuse, specular, AO, cavity, roughness and normal maps), in engine shader setup, art pipeline pioneering, console and PC development.
Languages: Fluent in English and Spanish, as well as some Japanese.
*References and further art samples avaliable upon request.
Education:
Phoenix Institute of Technology, 1987 – 1989
Graphic Design and Illustration *Graduated with Dean's List Honor
Nogales High School, 1983 – 1987
General Studies
Graphic Design and Illustration *Graduated with Dean's List Honor
Nogales High School, 1983 – 1987
General Studies
Other Creative Interests:
Singing, songwriting, music recording and video production, make up art and costume design.